Template Class StateGeneration
Defined in File state_generation.hpp
Inheritance Relationships
Base Type
public smc_storm::state_generation::StateGenerationBase< ValueType >
(Template Class StateGenerationBase)
Class Documentation
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template<typename StateType, typename ValueType>
class StateGeneration : public smc_storm::state_generation::StateGenerationBase<ValueType> Class that loads an input model and property to generate states and verify if the input property holds.
- Template Parameters:
StateType – Variable type to identify states and actions
ValueType – Variable type of computed results (e.g. rewards)
Public Types
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using StateDescription = state_properties::StateDescription<StateType, ValueType>
Public Functions
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StateGeneration(const storm::storage::SymbolicModelDescription &model, const storm::logic::Formula &formula, const std::string &reward_model, const bool store_compressed_states, std::default_random_engine &random_generator)
Extension of the constructor above, in case we evaluate Rewards.
- Parameters:
model – The model to generate the next states from
formula – The formula to evaluate on the generated states
reward_model – Name of the reward model to use for assigning costs on states and actions. Empty for P properties
store_compressed_states – Whether to store the explored compressed states (for trace generation)
random_generator – A random number generator, used to pick one of the possible destinations
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inline const storm::generator::VariableInformation &getVariableInformation() const
Get the variable information related to the loaded model.
- Returns:
A const reference to the VariableInformation instance
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virtual void resetModel() override
Load the initial state in the model.
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virtual const AvailableActions<ValueType> &getAvailableActions() override
Return the set of available actions from the current state.
- Returns:
A vector of pairs with action ID and associated reward
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virtual ValueType runAction(const uint64_t action_id) override
Execute a specific action: if the action has multiple destinations, pick one based on likelihood.
- Parameters:
action_id – The ID of the action to execute
- Returns:
The single transition reward, obtained by picking a specific destination
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virtual ValueType getStateReward() override
Get the reward associated to the current state.
- Returns:
The reward associated to the curr. state
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virtual state_properties::StateInfoType getStateInfo() override
Retrieve the state’s information, checking how it evaluates against the requested property.
- Returns:
Whether the state satisfies or not the property, or is in a terminal state
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const storm::generator::CompressedState &getCurrentState() const